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November 04, 2005


Nikitas Nicolakis

You said, "It is encouraging to learn that game designers do listen to popular demands, but one should push beyond the level of dialogue pointed out by Antal in order to increase the educational value of games."

I believe you may be understating your case. Games like Half-Life permit their users to create and host their own boards. The administrators, usually gamers themselves, develop their own worlds, decide the rules, and handle disputes. Talk about a competition among rule sets!

While deliberation is important, half-life illustrates the democratic potential of video games through new and exciting forms of citizen participation.

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